In the first module of my MA Video Game Development, I worked with 2 other artists and 2 programmers to make a game in 8 days:
Every asset was worked on by every artist at some stage. For example, I made the initial animations for the scientist:
The other artists each then refined the animation and began his upside-down animations. This was passed to me and I polished it:
I also played a part in creating the monsters and the background and animated foreground elements.
I was inspired by the recent Polycount and Sketchfab contest to recreate some characters from one of my favourite games in low poly 3D. I created these over a week.
Modelled in 3ds Max and painted with 3D Coat and Photoshop.
Kyle Katarn - 568 tris, 128x128 diffuse:
Imperial Officer - 531 tris, 128x128 diffuse:
Stormtrooper - 682 tris, 128x128 diffuse:
Gran - 548 tris, 128x128 diffuse: